| Sequence | Setting | Memory | Suggested Level | Optional Challenges | |||||
|---|---|---|---|---|---|---|---|---|---|
| 1 | Sequence 1 | Ferris Ironworks, Croydon, 1868 | 1 | A Spanner in the Works | 1 | A Spanner in the Works | |||
| 2 | Sequence 2 | Starrick and Co., Croydon, 1868 | 1 | A Simple Plan | 1 | Air assassinate Brewster Kill enemies with hanging barrels - 5/5 | | A Simple Plan | |
| 3 | Sequence 3 | Whitechapel, London, 1868 | 1 | Somewhere That's Green | 2 | Arrive before Evie | | ||
| | To Catch An Urchin | 2 | Do not trigger the alarm | | |||||
| | Gang Stronghold: Spitalfields | 2 | Free and protect captured Clinkers | | |||||
| | Abberline, We Presume | 2 | Bring back the target alive | | |||||
| | Templar Hunt: Harold Drake | 2 | Kill the target with a crate of dynamite | | |||||
| | Whitechapel: Gang War | 2 | |||||||
| 2 | | Freedom of the Press | 2 | Air assassinate a guard from a zipline Install the fuses without going below 30m in altitude | | A Modern Babylon | |||
| 4 | A Quick And Reliable Remedy | 1 | | A Spoonful of Syrup | 3 | Remain undetected Steal the plan undetected | | ||
| 2 | | Unnatural Selection | 3 | Kill everyone in the building with the gas | | ||||
| 3 | | On the Origin of Syrup | 3 | ||||||
| 4 | | Cable News | 4 | Use darts on fire sources near enemies - 9/9 | | ||||
| 5 | | Overdose | 4 | Halt the electroconvulsive therapy session Do not fire a single bullet | | ||||
| 6 | | The Crate Escape | 3 | ||||||
| 7 | | Playing It by Ear | 4 | Discover all of Kenway's memorabilia collection - 7/7 Complete the piano puzzle without hitting a false note | | A Quick and Reliable Remedy | |||
| 5 | The Perils of Business | 1 | | Friendly Competition | 5 | Save Ms. Attaway's omnibus driver from his pursuer | | ||
| 2 | | Research and Development | 5 | Do not kill a single policeman from the convoy Detach the reinforcement wagons - 2/2 | | ||||
| 3 | | Survival of the Fittest | 5 | Do not touch the River Thamos Sabotage 2 contrabands at once | | ||||
| 4 | | Breaking News | 5 | Electrocute thugs with voltaic bombs | | ||||
| 5 | | End of the Line | 5 | Free the station chief Use the secret passage | | ||||
| 6 | | The Lady with the Lamp | 5 | Do not kill the peddler Hijack the pharmacist's cart in less than 1 minute | | ||||
| 7 | | The Room With a View | 5 | Perform a Leap of Faith in a haystack while on a zipline Counter all of Lucy's strikes | | The Perils of Business | |||
| 6 | A Run on the Bank | 1 | | A Case of Identity | 5 | Do not kill any policemen | | ||
| 2 | | A Spot of Tea | 5 | ||||||
| 3 | | A Bad Penny | 5 | Find the secret passage | | ||||
| 4 | | One Good Deed | 6 | Do not let the target exit the factory | | ||||
| 5 | | A Thorne in the Side | 6 | Kill fewer than 5 Royal Guards - 0/5 | | A Run on the Bank | |||
| 7 | All Is Fair in Politiics | 1 | | Playing Politics | 6 | Do not kill any guards in the Sinopean Club Avoid all of the sniper's shots | | ||
| 2 | | The Bodyguard | 7 | Keep the carriage's damage below 50% Hijack the carriage in less than 1 minute | | ||||
| 3 | | Driving Mrs. Disraeli | 7 | Distract the reporters with the nearby paper girl Do not get detected by thugs in the slums | | ||||
| 4 | | Motion to Impeach | 7 | Don't kill any policemen Do not get targeted by the target | | ||||
| 5 | | Unbreaking the Bank | 7 | Burn the counterfeit money Let the civilians into the bank | | ||||
| 6 | | Change of Plans | 7 | Use Henry's distraction twice - 2/2 Kill guards using hanging barrels - 2/2 | | All Is Fair in Politics | |||
| 8 | The Joys of Freedom | 1 | | Strange Bedfellows | 7 | Use the moving train Destroy the dynamite by igniting it | | ||
| 2 | | Triple Theft | 7 | Do not kill anyone inside the target locations Don't let any target escape from being kidnapped | | ||||
| 3 | | Fun and Games | 7 | Do not kill anyone while placing the explosives Rescue the children in under 2 minutes | | ||||
| 4 | | Final Act | 8 | Do not use ranged weapons to kill the decoys Escape the Alhambra in less than 90 seconds | | The Joys of Freedom | |||
| 9 | Shall We Dance? | 1 | Double Trouble | 8 | Don't kill any policemen Do not damage the the Gladstones' carriage | | |||
| 2 | | Dress to Impress | 8 | Do not kill anyone Hide the body in a carriage | | ||||
| 3 | | Family Politics | 8 | Steal the carriage without entering the courtyard Don't let the royal carriage's condition drop beow 50% | | ||||
| 4 | | A Night to Remember | 8 | Free all captive royal guard groups Use a key to enter the White Drawing Room | | Shall We Dance? | |||
Mentor |
Assassin's Creed® Syndicate
Ubisoft Entertainment
Original Release October 23, 2015
Blood
Drug Reference
Strong Language
Violence
London, 1868. The Industrial Revolution unleashes an age of invention, transforming the lives of millions with technologies once thought impossible. But industrialization only fattens the purses of a privileged few, while workers struggle to survive in the factories that make London the beating heart of the global economy— until an Assassin rallies to their defense, sparking an epic conflict that will echo throughout history. Create the world’s first organized crime family. Conquer the streets of London. Bring the ruling class to their knees. And rise to lead the London underworld in a visceral adventure unlike anything you've played before.
Full 100% Synchronization Guide and Platinum Trophy Walkthrough for the Assassin's Creed® Syndicate Video Game.
Playing the game in this order is merely just suggested; I do not force you to play in this order, but it is highly recommended.
This guide is compiled into chapters in accordance with pivotal moments in the storyline of Assassin's Creed® Syndicate.
Spoiler Warning: Plot details, ending details, or both are in the text and images which follows
Progress Tracker
London in the 19th century: a time of industrial revolution, rapid change and bleak oppression of the working classes. Relive the memories of the twin Assassins Jacob and Evie Frye, as they build a gang of Rooks to take down the Blighters, overthrow the Templars, and save the people of London. To complete 100% Full Synchronization with Assassin's Creed Syndicate, you have to complete the Story and all Associate Activities, London Stories, and Miscellaneous Activities. You can use the Progress Tracker in the Progression Log of the Main Menu to track how much progress you have completed towards 100% Synchronization. It is recommended to synchronize with all viewpoints and complete all associate activities as early as possible to make traveling easier and upgrade Jacob and Evie more easily for main and secondary memories.
Associate Activities are important in order to free London from Templar Influence. You can complete these Conquest activities around the London map to capture territory from the Blighters. You can then kill the Templar crime boss in a Gang War to conquer the borough and free that district from Templar Influence. The boss also may surprise you at the end of conquest activities, so if you are able to kill him or her, all you would have to deal with is their goons in the Gang Wars! These Conquest activities also increases your loyalty level to the associate you are doing that activity for, which can lead to special rewards. Do note that you do not have to follow the order in which these activities are listed in this guide as it is just from the in-game Progress Tracker, you are free to do all activities borough by borough.
Although not required for 100% sync, there are also other associate activities you can complete for more Income, XP and Rewards (and for trophies!). You can start these extra associate activities by speaking to all other associates you haven't spoken to already, namely Robert Topping at
and Ned Wynert at
. Speaking to both of them will unlock all other associate activities, and by completing all of them at least once you will not only earn XP and rewards, but also increase your loyalty with them as well. You can also note that these activities are basically guaranteed money and resources farming methods, if you are short on them for upgrades and such.
| Setting | Activity | Suggested Level | Optional Challenges | |||||
|---|---|---|---|---|---|---|---|---|
| Gang Strongholds | 1 | | Rosemary Lane | 6 | Free and protect captured Rooks Kill the leader undetected | | ||
| 2 | | Field Lane | 6 | Kill the leader undetected Burn Blighter heist plans | | |||
| 3 | | Black Swan Yard | 6 | Do not let lookouts call reinforcements Kill the leader undetected | | Flawless Conqueror | ||
| 4 | | Echostreet Alley | 4 | Burn Blighter heist plans Free and protect captured Rooks | | |||
| 5 | | Battersea Bellows | 3 | Kill the leader undetected Free and protect captured Rooks | | |||
| 6 | | The Mint | 5 | Do not let lookouts call reinforcements Burn Blighter heist plans | | |||
| 7 | | Jacob's Island | 5 | Do not let lookouts call reinforcements Kill the leader undetected | | |||
| 8 | | Spitalfields | 2 | Free and protect captured Clinkers | | |||
| 9 | | Devil's Acre | 9 | Free and protect captured Rooks | | |||
| 10 | | Blue Anchor Alley | 9 | Burn Blighter heist plans Kill the leader undetected | | |||
| 11 | | Clare Market | 8 | Burn Blighter heist plans Do not let lookouts call reinforcements | | |||
| 12 | | St. Giles Rookery | 8 | Free and protect captured Rooks | | |||
| Bounty Hunts | 1 | | Ivan Bunbbury | 9 | Bring back the target alive | | ||
| 2 | | Harvey Hughes | 5 | Bring back the target alive | | |||
| 3 | | Maude Foster | 6 | Bring back the target alive | | Thieftaker | ||
| 4 | | David O'Donnell | 6 | Bring back the target alive | | |||
| 5 | | Leopold Bacchus | 3 | Bring back the target alive | | |||
| 6 | | Mildred Graves | 3 | Bring back the target alive | | |||
| 7 | | Jesse Butler | 3 | Bring back the target alive | | |||
| 8 | | Sylvia Duke | 8 | Bring back the target alive | | |||
| 9 | | Milton King | 8 | Bring back the target alive | | |||
| 10 | | Gilbert Fowler | 8 | Bring back the target alive | | |||
| 11 | | Anna Abramson | 5 | Bring back the target alive | | |||
| 12 | | Albie Vassell | 5 | Bring back the target alive | | |||
| 13 | | Simon Chase | 4 | Bring back the target alive | | |||
| 14 | | Emmet Sedgwick | 3 | Bring back the target alive | | |||
| 15 | | George Scrivens | 4 | Bring back the target alive | | |||
| 16 | | Homer Dalton | 2 | Bring back the target alive | | |||
| 17 | | Harrison Harley | 8 | Bring back the target alive | | |||
| 18 | | Wade Lynton | 9 | Bring back the target alive | | |||
| Child Liberations | 1 | | Outteridge Manufacturing | 6 | Do not trigger the alarm | | ||
| 2 | | Wolfshead Brewing Co. | 6 | Do not trigger the alarm | | |||
| 3 | | Spindles and Looms | 5 | Do not trigger the alarm | | |||
| 4 | | Strain & Boil | 4 | Do not trigger the alarm | | |||
| 5 | | Southwark Spinning Mill | 4 | Do not trigger the alarm | | Children's Aid Society | ||
| 6 | | Blackburn Bellows | 5 | Do not trigger the alarm | | |||
| 7 | | Hightower Coal | 5 | Do not trigger the alarm | | |||
| 8 | | Goodfellow's Brewery | 9 | Do not trigger the alarm | | |||
| 9 | | Radclyffe Mill | 2 | Do not trigger the alarm | | |||
| 10 | | Lynch's Fine Ornamentation | 8 | Do not trigger the alarm | | |||
| 11 | | Red Growler Distillery | 9 | Do not trigger the alarm | | |||
| Templar Hunts | 1 | | Martin Church | 3 | Kill the target with hidden blade | | ||
| 2 | | The Lambeth Bullies | 3 | Do not let the targets kill more than two civilians | | |||
| 3 | | The Fletchers | 3 | Double assassinate the targets | | Unqualified Success | ||
| 4 | | Beatrice Gribble | 9 | Kill the target with a voltaic bomb. | | |||
| 5 | | The Slaughterhouse Siblings | 5 | Make the target kill her brother | | |||
| 6 | | Eveline Dipper | 6 | Stealth kill the target using a smoke bomb | | |||
| 7 | | Thomas Blackroot | 6 | Drop the target's body in a nearby grave | | |||
| 8 | | Louis Blake | 8 | Kill the target with a headshot | | |||
| 9 | | Peter Needham | 7 | Kill the target using explosives | | |||
| 10 | | Argus and Rose Bartlett | 8 | Perform a cover kill on one of the targets. | | |||
| 11 | | Myrtle Platt | 5 | Kill the target using hanging barrels | | |||
| 12 | | Phillip Beckinridge | 5 | Kill the target using a carriage | | |||
| 13 | | The Jekyll Brothers | 3 | Have a police officer kill one of the targets | | |||
| 14 | | Tom Eccleston | 4 | Air assassinate the target | | |||
| 15 | | Captain Hargrave II | 4 | Throw the body in Thames river | | |||
| 16 | | Harold Drake | 2 | Kill the target with a crate of dynamite | | |||
| 17 | | Wallace Bone | 8 | Kill the target from a hiding spot. | | |||
| 18 | | Edgar Collicott and Bodyguard | 9 | Air assassinate the target | | |||
| Gang Wars | City of London | 1 | | Gang War | 7 | |||
| Lambeth | 2 | | Gang War | 4 | ||||
| Southwark | 3 | | Gang War | 6 | ||||
| The Thames | 4 | | Gang War | 5 | ||||
| Whitechapel | 5 | | Gang War | 2 | ||||
| The Strand | 6 | | Gang War | 9 | ||||
| Westminster | 7 | | Gang War | 10 | Street Sweeping | |||
| Spy Hunts | World War I | 1 | | Spy Hunt: The Apothecary Twins | 6 | Drop the Nurse's body in the morgue | | |
| World War I | 2 | | Spy Hunt: The Magpie | 6 | Have the guards kill the spy | | ||
| Spy Hideout | World War I | 1 | | Hopton's | 6 | Plant false information 1/1 | | |
| World War I | 2 | | Clarence Stock House | 6 | Destroy the spies' military equipment 3/3 | | ||
| World War I | 3 | | 17 Walpole Lane | 6 | Free allies 2/2 | | ||
| Master Spy Hunt | World War I | 1 | | The Master Spy | 6 | The War at Home | ||
| Income | Whitechapel | 1 | | Fight Club | 2 | |||
| City of London | 2 | | Fight Club | 2 | ||||
| Lambeth | 3 | | Fight Club | 3 | Bare-Knuckle Champion | |||
| The Thames | 4 | | Fight Club | 4 | ||||
| Southwark | 5 | | Fight Club | 5 | ||||
| The Strand | 6 | | Fight Club | 8 | ||||
| Westminster | 7 | | Fight Club | 9 | ||||
| Whitechapel | 1 | | A to B Race | |||||
| 2 | | Lap Race | ||||||
| City of London | 3 | | Exotic Race | |||||
| 4 | | A to B Race | A Quarter-Furlong at a Time | |||||
| The Strand | 5 | | Triathlon | |||||
| 6 | | Lap Race | ||||||
| Westminster | 7 | | A to B Race | |||||
| 8 | | Triathlon | ||||||
| Southwark | 9 | | Lap Race | |||||
| 10 | | Exotic Race | ||||||
| Lambeth | 11 | | Lap Race | |||||
| 12 | | A to B Race | ||||||
| Whitechapel | 1 | | Cargo Hijack | 2 | ||||
| 2 | | Cargo Hijack | 2 | |||||
| 3 | | Cargo Hijack | 2 | |||||
| City of London | 4 | | Cargo Hijack | 6 | ||||
| 5 | | Cargo Hijack | 5 | |||||
| 6 | | Cargo Hijack | 6 | |||||
| The Strand | 7 | | Cargo Hijack | 8 | ||||
| 8 | | Cargo Hijack | 7 | |||||
| 9 | | Cargo Hijack | 7 | |||||
| Westminster | 10 | | Cargo Hijack | 8 | Treasure Hunter | |||
| 11 | | Cargo Hijack | 9 | |||||
| 12 | | Cargo Hijack | 8 | |||||
| Southwark | 13 | | Cargo Hijack | 4 | ||||
| 14 | | Cargo Hijack | 4 | |||||
| 15 | | Cargo Hijack | 4 | |||||
| Lambeth | 16 | | Cargo Hijack | 2 | ||||
| 17 | | Cargo Hijack | 3 | |||||
| 18 | | Cargo Hijack | 2 | |||||
| 1 | | Train Robbery | ||||||
| The Thames | 1 | | Boat Raid | 10 | ||||
| 2 | | Boat Raid | 10 | |||||
| 1 | | Smuggler's Boat | 10 | Kill the lead smuggler | | |||
| 2 | | Smuggler's Boat | 10 | Kill the lead smuggler | | |||
| 3 | | Smuggler's Boat | 10 | Kill the lead smuggler | | |||
| 1 | | Cart Escort | Guardian Angel |
A Broad Base
Bedfellows, Strange or Otherwise
| Memory | Suggested Level | Optional Challenges | |||||
|---|---|---|---|---|---|---|---|
| Charles Dickens Memories | 1 | | Spring-Heeled Jack | 4 | Kill a cultist with dynamite | | |
| 2 | | Hell's Bells | 4 | Climb on the same cart as the thief Tail the thief without getting spotted | | ||
| 3 | | Recollection | 5 | ||||
| 4 | | 50 Berkeley Square | 4 | ||||
| 5 | | Dead Letters | 4 | Hijack the carriage in less than 2 minutes | | ||
| 6 | | The Terror of London | 5 | Do not touch the ground | | ||
| Dickens and Darwin Conspiracy | 7 | | Our Mutual Friend Downloadable Content | 6 | |||
| 8 | | An Artful Plan Downloadable Content | 6 | ||||
| Train Hideout | 1 | | Stalk the Stalker | 3 | Air assassinate all snipers | | |
| 2 | | Nigel in for the Coop | 3 | Knock out policemen 4/4 | | ||
| 3 | | Hullo Mr. Gatling | 5 | Don't take any damage Detach 5 wagons | | ||
| 4 | | Runaway Train Downloadable Content | 3 | Avoid fire damage | | ||
| 5 | | A Long Night Downloadable Content | 3 | Avid open conflict | | ||
| Charles Darwin Memories | 1 | | The Berlin Specimen | 5 | Remain undetected | | |
| 2 | | An Abominable Mystery | 5 | Shoot and kill a Templar inside the flower's pollen Neutralize a pursuing cart with the flower effect | | ||
| 3 | | Defamation | 6 | ||||
| 4 | | Cruel Caricature | 6 | Sabotage all printers at once | | ||
| 5 | | A Struggle for Existence | 6 | Kidnap the policemen without being detected | | ||
| Dickens and Darwin Conspiracy | 6 | | Darwin's Orchid Downloadable Content | 5 | Reach the docks before the thugs Return to Darwin in a carriage | | |
| Karl Marx Memories | 1 | | Cat and Mouse | 5 | Create a faction fight outside the pub to attract the spy Kill spies with hanging barrels - 2/2 | | |
| 2 | | Where There is Smoke | 5 | Air assassinate a guard | | ||
| 3 | | Anarchist Intervention | 5 | Flip a pursuing carriage | | ||
| 4 | | An Explosive End | 6 | KIll Templars using Nitroglycerin 5/5 | | ||
| 5 | | Vox Populi | 6 | Hide a body in a hiding spot Don't kill any policemen | | ||
| World War I | 1 | | The Darkest Hour | Use the generator to attract a spy | | ||
| Queen Victoria Memories | 1 | | Operation: Dynamite Boat | 10 | Air assassinate from a crane | | |
| 2 | | Operation: Locomotive | 10 | ||||
| 3 | | Operation: Drive for Lives | 10 | Reach a safe place in less than 80 sec | | ||
| 4 | | Operation: Westminster | 10 | Make a Templar kill himself, but not innocents | | ||
| Duleep Singh Memories | 1 | | A Good Shot Downloadable Content | 3 | Achieve the best score | | |
| 2 | | Information Intercepted Downloadable Content | 4 | Recruit Rooks in the street 3/3 Recruit Rooks near the train station 3/3 | | ||
| 3 | | Stealing from the Poor Downloadable Content | 4 | Stay undetected | | ||
| 4 | | A Golden Path Downloadable Content | 5 | Kill all the Templars on the train 4/4 Loot the gold from the templar thief | | ||
| 5 | | A Good Send-Off Downloadable Content | 5 | Kill the snipers in close combat 8/8 Kill templars undetected 8/8 | | ||
| 6 | | Off The Rails Downloadable Content | 6 | Throw 4 enemies from the roof | | ||
| 7 | | Much Ado About Drinking Downloadable Content | 6 | Accuse the real culprit | | ||
| 8 | | The Great Jewel Heist Downloadable Content | 7 | Remain undetected Use the crates to knock out 2 Templars at once | | ||
| 9 | | The Sandman Downloadable Content | 7 | Use sleeping gas crates to knock out Templars 8/8 | | ||
| 10 | | The Final Showdown Downloadable Content | 8 | Don't raise any alarms | |
| Miscellaneous | Total Progress | ||
|---|---|---|---|
| | Chests | 345 / 345 | |
| | Locked Chests | 26 / 26 | |
| | Helix Glitches | 180 / 180 | |
| | Viewpoints | 22 / 22 | Chimney Sweep |
| | Beer Bottles | 20 / 20 | Cerevisaphile |
| | Pressed Flowers | 30 / 30 | Language of Flowers |
| | Illustrations | 30 / 30 | Student of History |
| | Letters from the Front | 10 / 10 | |
| | Secrets of London | 32 / 32 | Godlike |
| | Royal Correspondence | 12 / 12 | A Life in Letters |
You can unlock gameplay benefits in Assassin's Creed Syndicate in the form of perks by completing challenges. Many of these perks can be naturally earned as you complete the game and total 100% sync of it. Completing these challenges reward you with XP and of course the gameplay benefit at the end. You can see here some tips and tricks on how to complete challenges and unlock all perks. You can track the total perks you have acquired in the Progression Log of the Main Menu.
| Perk | Requirement | |||
|---|---|---|---|---|
| 1 | Double Kill | Perform a multi-finisher on 2 enemies 40/40 | âś“ | |
| 2 | Triple Kill | Perform a multi-finisher on 3 enemies 25/25 | âś“ | |
| 3 | Quadra Kill | Perform a multi-finisher on 4 enemies 20/20 | âś“ | Whirlwind of Death |
| 4 | Combat Mastery | Kill 4 enemies in less than 12 sec 25/25 | âś“ | |
| 5 | Absolutely Stunning | Break an enemy's guard 75/75 | âś“ | |
| 6 | No Touchbacks | Hit enemies 20 times in a row in the same conflict without being hit 50/50 | âś“ | |
| 7 | Headshot | Perform a headshot while using free aim 50/50 | âś“ | |
| 8 | Ledge Kill | KIll an enemy with a contextual ledge finisher 25/25 | âś“ | |
| 9 | Near Death Recovery | Survive a fight after entering a critical state 50/50 | âś“ | |
| 10 | Multi-Counter Kill | Perform a Multi-Counter kill 50/50 | âś“ | |
| 11 | Fancy Moves | Perform a combo using a gun or knife 75/75 | âś“ | |
| 12 | Countershot | Countershot 2 ranged attacks in under 10 seconds 25/25 | âś“ | |
| 13 | Brace for Impact | Destroy a carriage by ramming into it 25/25 | âś“ | Furious |
| 14 | Road Rage | Kill 2 enemies with your carriage in less than 25 seconds 25/25 | âś“ | |
| 15 | London Drift | Turn 5 corners while drifting using the brake. 75/75 | âś“ | |
| 16 | Gone Lawing | Hijack a Police Carriage 50/50 | âś“ | You Wouldn't Steal a Policeman's Helmet |
| 17 | Riding Shotgun | Kill an enemy with your gun while on top of a moving carriage 50/50 | âś“ | |
| 18 | Death by Rook | Have a Rook kill an enemy 50/50 | âś“ | |
| 19 | Wanton Destruction | Destroy 4 destructibles in less than 15 seconds 75/75 | âś“ | |
| 20 | Double Air Assassinate | Double air assassinate 2 enemies 25/25 | âś“ | |
| 21 | Cover Assassinate | Assassinate an enemy while using cover 75/75 | âś“ | |
| 22 | Shoot the Messenger | Kill a Lookout before they trigger the alarm 15/15 | âś“ | |
| 23 | Assassination | Assassinate an enemy 120/120 | âś“ | Blade in the Crowd |
| 24 | Electrifying | Stun 4 enemies with a single Voltaic Bomb 50/50 | âś“ | |
| 25 | Vanish in Smoke | Use a smoke bomb to end combat, then vanish 25/25 | âś“ | |
| 26 | Knife Kill | Use a throwing knife to kill an enemy from cover 75/75 | âś“ | |
| 27 | Zipline Assassin | Assassinate an enemy from a Zipline 25/25 | âś“ | Blade from Above |
| 28 | Vanish | Become anonymous after entering conflict 25/25 | âś“ | |
| 29 | Flawless Fighter | Kill 4 or more enemies in te same conflict without being harmed 50/50 | âś“ |
Multitalented
You can unlock new skills to level up in Assassin's Creed Syndicate, as Evie and Jacob make the journey from initiates to Master Assassins. Every 1000 XP awards you a new Skill Point, which in turn you can earn by completing gold memories, red conquest activities, and gray income activities. Use these skill points to purchase new skills from the Skills Menu and reach your next level. You can reach up to level 10 in the game, although level 6 is when you unlock all the skills and make them available for purchase. Jacob and Evie share money, XP and rewards, but have different gear and skills. You can naturally get all skills as you reach Level 10, and it is more recommended to reach level 10 as early as possible by completing the conquest and income activities so you can make Jacob and Evie faster and more stronger for gold memories.
Bartitsu
Phantom
Wonder of the Age
You can buy upgrades for the Rooks gang, as Jacob and Evie take the fight to the Blighters gang as they take back London from Templar influence. In the middle cabin of the train hideout or from the main menu, you can access gang upgrades to make Rooks stronger, make Blighters weaker, and increase the safe income. Each gang upgrade varies in cost and crafting resources needed to buy them. You can invest in the City Takeover gang upgrade to decrease just the cost of all gang upgrades by 20% each. It is recommended to get all gang upgrades as early as possible so that it is easier to complete secondary activities all over London.
Keys to the City
You can craft Gear and Upgrades in Assassin's Creed Syndicate after Sequence 3 Memory 2, "Freedom of the Press", to increase and customize Jacob and Evie's arsenal of weapons, outfits and gear. Craft new gear and tool upgrades in the Inventory and Crafting menus. You can find some unique resources and crafting plans in hidden locked chests. You will find most of them by completing gold memories and reaching loyalty level 5 with all associates (including Topping and Wynert). Income activities (especially robbing cargo from trains, carts and boats) provide large amounts of crafting resources that can help you grind for these craftable gears and upgrades.
The gear you wear modifies your abilities. Gear can be acquired as rewards from associate activities or crafted in the Inventory section of the main menu. Gear comes in two categories: Accessories and Outfits. You can wear one piece of gear in each category. Jacob and Evie have different accessories and outfits. Each accessory has stats that modify stealth and defense. The higher the gauge, the better the bonus. Each accessory also has a required level that you need to reach in order to craft it. Jacob can wear belts, while Evie can wear cloaks. Outfits define the appearance of Jacob and Evie, and have a small bonus attached to them. You can change the color of your outfits by using the Colors option in the Inventory Menu. Jacob and Evie share the same upgrades for these consumables.
| Gear | Level | Crafting Cost | Requirement | ||
|---|---|---|---|---|---|
| 1 | Reinforced Gauntlet | 3 | ÂŁ 2500 100 Metal | ||
| 2 | Black Leather Gauntlet | 4 | ÂŁ 3500 100 Leather | ||
| 3 | Iron Kukri | 4 | ÂŁ 2000 180 Metal | ||
| 4 | Mayan Cane-Sword | 4 | ÂŁ 1250 60 Metal | ||
| 5 | Sassy Assassin Belt | ÂŁ 2000 80 Leather | |||
| 6 | Mirage Gauntlet | 5 | ÂŁ 4500 100 Metal | ||
| 7 | Great Old One's Caress | 5 | ÂŁ 2500 40 Metal | ||
| 8 | Greenwood Belt | ÂŁ 2500 100 Leather | |||
| 9 | Lady Vignola's Cloak | 5 | ÂŁ 2500 40 Leather 25 Silk | ||
| 10 | Sanguine Belt | ÂŁ 3000 120 Leather | |||
| 11 | Iron Death Gauntlet | 6 | ÂŁ 5500 120 Leather 50 Silk | ||
| 12 | Obsidian Lion Cane-Sword | 6 | ÂŁ 3000 120 Metal | ||
| 13 | Henry's Kukri | 6 | ÂŁ 3000 120 Metal | ||
| 14 | Cloak of the People | 6 | ÂŁ 3000 50 Leather 25 Silk | ||
| 15 | Assassin Gauntlet | 7 | ÂŁ 2000 120 Metal 50 Silk | ||
| 16 | Lion Claws | 7 | ÂŁ 3750 140 Metal | ||
| 17 | Assassin Kukri | 7 | ÂŁ 3750 140 Metal | ||
| 18 | Ivory and Jade Cane-Sword | 8 | ÂŁ 4500 120 Leather 40 Chemical | ||
| 19 | The Devil's Handshake | 8 | ÂŁ 8500 140 Leather 60 Silk | ||
| 20 | The Chimera | 9 | ÂŁ 9000 140 Metal 60 Silk | Find the schematic to unlock this item | |
| 21 | Master Assassin's Knuckles | 9 | ÂŁ 6000 160 Metal 50 Silk | ||
| 22 | Legendary Assassin Cape | 9 | ÂŁ 6000 180 Leather 50 Silk | ||
| 22 | Night Terror Cane-Sword | 9 | ÂŁ 6000 160 Leather 250 Chemical | ||
| 23 | Eagle's Splendor Kukri | 9 | ÂŁ 6000 160 Metal 50 Chemical | ||
| 24 | Aegis Cloak | 10 | ÂŁ 10000 150 Leather 100 Silk | Golden Spider Silk | |
| 25 | World's Greatest Cane-Sword | 10 | ÂŁ 10000 150 Metal 60 Silk | Lignum Vitae | |
| 26 | Legendary Assassin Gauntlet | 10 | ÂŁ 10000 150 Leather 100 Chemical | Bluestone | |
| 27 | Legendary Assassin Belt | 10 | ÂŁ 10000 150 Leather 100 Silk | ||
| 28 | Legendary Assassin Kukri | 10 | ÂŁ 10000 150 Metal 100 Chemical | Ulfberht Blade | |
| 29 | The Mars | 10 | ÂŁ 10000 150 Metal 100 Chemical | Rhodium | |
| 30 | Maximum Dracula | ÂŁ 10000 150 Leather 100 Silk | Wabar Pearl | | |
| 31 | Baron Jordane's Finery | ÂŁ 10000 150 Leather 100 Silk | Find the schematic to unlock this item Sea Silk | | |
| 32 | Nightshade Cloak | ÂŁ 10000 150 Leather 100 Silk | Boudicca's Torque | |
| Upgrade | Crafting Cost | Requirement | ||
|---|---|---|---|---|
| 1 | Smoke Bomb Upgrade | ÂŁ 50 100 Metal | ||
| Smoke Bomb Upgrade II | ÂŁ 2500 50 Chemical 150 Metal | |||
| 2 | Throwing Knife Upgrade | ÂŁ 50 100 Metal | ||
| Throwing Knife Upgrade II | ÂŁ 2500 150 Metal 50 Silk | |||
| Throwing Knife Upgrade III | ÂŁ 5000 180 Metal 50 Silk | |||
| 3 | Medium Bullet Pouch | ÂŁ 1000 150 Leather | ||
| Large Bullet Pouch | ÂŁ 1500 150 Metal 50 Silk | Find the schematic to unlock this item | | |
| 4 | Medium Knife Pouch | ÂŁ 1000 100 Leather | ||
| Large Knife Pouch | ÂŁ 1500 150 Metal 50 Silk | |||
| 5 | Voltaic Bomb Upgrade I | ÂŁ 2500 150 Metal 50 Chemical | ||
| Voltaic Bomb Upgrade II | ÂŁ 2500 150 Metal 50 Chemical | |||
| 6 | Medium Bomb Pouch | ÂŁ 2500 100 Leather | ||
| Large Bomb Pouch | ÂŁ 3000 200 Metal 50 Silk | |||
| 7 | Medium Medicine Pouch | ÂŁ 1000 100 Leather | ||
| Large Medicine Pouch | ÂŁ 1500 150 Metal 50 Silk | |||
| 8 | Medicine Efficacy | ÂŁ 1000 100 Leather | ||
| Medicine efficacy II | ÂŁ 1500 150 Metal 50 Chemical | |||
| 9 | Medium Dart Pouch | ÂŁ 2000 200 Leather | ||
| Large Dart Pouch | ÂŁ 4000 300 Leather 50 Chemical | |||
| 10 | Hallucinogenic Dart Upgrade I | ÂŁ 2000 200 Metal | ||
| Hallucinogenic Dart Upgrade II | ÂŁ 2500 150 Metal 50 Chemical | Find the schematic to unlock this item Tanjore Poison | |
Artisan
Jack the Ripper
Jack the Ripper has embarked on a brutal reign of terror and murder that has shocked London to its core and threatened the very existence of the Brotherhood of Assassins. Relive Evie's memories as she is drawn from the shadows into a dangerous game of cat and mouse with the Ripper that will threaten everything the Assassin Brotherhood holds dear. To complete 100% Full Synchronization with Assassin's Creed Syndicate: Jack the Ripper, you have to complete the Story and all Associate Activities and Miscellaneous Activities. You can use the Progress Tracker in the via the Progression Log in the Main Menu to track how much progress you have completed towards 100% Synchronization. It is recommended to complete all associate activities as early as possible to upgrade Evie more easily for main and secondary memories.
| Setting | Memory | Suggested Level | Optional Challenges | |||||
|---|---|---|---|---|---|---|---|---|
| A Monster's Creed | 1 | Prologue | ||||||
| Borough of Whitechapel, One month later | 2 | Autumn of Terror | 10 | |||||
| 3 | | The Unfortunates | 10 | FRIGHTEN 3/3 enemies Hijack the carriage | | |||
| 4 | | The Lady Talks | 10 | Escape without being detected. FRIGHTEN 10/10 enemies | | |||
| 5 | | Letters of Intent | 10 | Don't let the lookout raise the alarm | | |||
| 6 | | Prisoners | 10 | Do not get detected FRIGHTEN 4/4 enemies in the prison boats | | |||
| 7 | Loose Ends | |||||||
| 8 | | The Mother of All Crimes | 10 | Don't kill anyone Don't kill anyone | | |||
| 9 | | Family Reunion | ||||||
| 10 | Live by the Creed, Die by the Creed | 10 | Avoid detection. Neutralize Jack's 3 criminals - 3/3 | | A well-kept secret |
Ripperologist
Associate Activities are important in order to free London from the Ripper's Influence. You can complete these Conquest activities around the London map to capture territory from the Ripper. These Conquest activities also increases your loyalty level to the associate you are doing that activity for, which can lead to special rewards. Do note that you do not have to follow the order in which these activities are listed in this guide as it is just from the in-game Progress Tracker, you are free to do all activities borough by borough.
| Setting | Activity | Suggested Level | Optional Challenges | |||||
|---|---|---|---|---|---|---|---|---|
| Bounty Hunts | Whitechapel, Wanted for KIDNAPPING | 1 | | David Jack-Emmings | 10 | Bring back the target alive | | |
| Whitechapel, Wanted for MURDER | 2 | | Woody Shinnings | 10 | Bring back the target alive | | ||
| Cargo Hijack | 1 | | Opium Cargo | 10 | ||||
| 2 | | Egyptian Spoils | 10 | |||||
| Close the Fight Clubs | 1 | | Mitre Square Fight Club | 10 | FRIGHTEN 15/15 enemies | | ||
| 2 | | Cock Lane Fight Club | 10 | FRIGHTEN 15/15 enemies | | |||
| Lost Women | 1 | | Lost Women | 10 | ||||
| 2 | | Lost in the City | 10 | |||||
| The Ripper Letters | 1 | | From Hell | 10 | ||||
| 2 | | Saucy Jack | 10 | |||||
| 3 | | Dear Boss | 10 | |||||
| Carriage of Justice | 1 | | John Pizer | 10 | Stay undetected | | ||
| 2 | | Seweryn Klosowski | 10 | Stay undetected | | |||
| 3 | | Robert Donston Stephenson | 10 | Stay undetected | | |||
| Jack's Lieutenants | City of London: Lieutenant Hunt | 1 | | Jack's Lieutenants | 10 | Frighten Simon Swins' bodyguards 3/3 | | |
| Whitechapel: Lieutenant Hunt | 2 | | Jack's Lieutenants | 10 | Take down targets from above 5/5 | | ||
| Walk of Shame | 1 | | Walk of Shame | 10 | Shame the client by escorting him through a crowd | | ||
| 2 | | Shameful Abuse | 10 | Shame the client by escorting him through a crowd | | |||
| Brothel Attack | 1 | | Ludgate Hill Brothel | 10 | Don't let 0 / 2 prostitutes die | | ||
| 2 | | Gracechurch Street Brothel | 10 | Don't let 0 / 2 prostitutes die | | |||
| 3 | | Buck's Row Brothel | 10 | Don't let 0 / 2 prostitutes die | |
Ripperologist
| Miscellaneous | Total Progress | ||
|---|---|---|---|
| | Chests | 70 / 70 | |
| | Locked Chests | 6 / 6 | |
| | Illustrations | 10 / 10 | |
| | Helix Glitches | 30 / 30 |
Ripperologist
You can unlock gameplay benefits in Jack the Ripper in the form of perks by completing challenges. Some of these perks can be naturally earned as you complete the game and total 100% sync of it. Completing these challenges reward you with XP and of course the gameplay benefit at the end. You can see here some tips and tricks on how to complete challenges and unlock all perks. You can track the total perks you have acquired in the Progression Log of the Main Menu.
| Perk | Requirement | |||
|---|---|---|---|---|
| 1 | Fear of Ghosts | Frighten an enemy after being detected 40/40 | âś“ | |
| 2 | Thank You Ladies | Create a diversion by distracting an enemy with a PROSTITUTE. 15/15 | âś“ | |
| 3 | Shadowy Spikes | Impale an enemy with a Spike from cover or use an air-assassination opportunity. 20/20 | âś“ | |
| 4 | Brutal Takedown | Complete a full BRUTAL TAKEDOWN (100% of the combo) 40/40 | âś“ | Brutal |
| 5 | Efficient Fear Bomb | Make 3 enemies react to a Fear Bomb simultaneously 20/20 | âś“ |
You can unlock a new set of skills to level up to 11 in Jack the Ripper, as Evie utilizes fear tactics to defeat enemies. Every 1000 XP awards you a new Skill Point, which in turn you can earn by completing gold memories and red conquest activities. Use these skill points to purchase new skills from the Skills Menu and reach the next level. You can naturally get all 7 of these fear skills as you complete red conquest activities and gold memories, and it is more recommended to complete the conquest activities as early as possible so you can upgrade Evie faster for gold memories.
| Show Off | |||
|---|---|---|---|
| Life Sucker | The Torturer | Make Some Noise! | |
| Recycling Spikes | Closer to the Epicenter | Fear Propagation |
Up and coming terror of Whitechapel
You can craft Gear and Upgrades in Jack the Ripper to increase Evie's arsenal of weapons and gear. Craft new gear and tool upgrades in the Inventory and Crafting menus. You can find some unique resources and crafting plans in hidden locked chests.
| Gear | Level | Crafting Cost | Requirement | ||
|---|---|---|---|---|---|
| 1 | Seam Buster | 10 | 500 Metal 200 Leather 50 Silk 70 Chemical | Find the schematic to unlock this item | |
| Upgrade | Crafting Cost | |
|---|---|---|
| 1 | Large Fear Bomb Pouch (+4) | 150 Leather 20 Silk 30 Chemical |
| 2 | Large Spike Pouch (+4) | 150 Leather 50 Silk |
Achievements and Trophies
The following achievements and trophies can be achieved during one or multiple playthroughs of the game, or in free roam after Story Completion. These are discussed in a separate section as these are may or may not naturally happen during first playthrough of the game. Trophies and Achievements can also be obtained during free roam after completion of the main game.
Friends at My Back
Recruit a gang of 5 allies.
To get this trophy, first you need to reach Level 5 so you can unlock the Leadership III skill automatically, which allows you to recruit up to 5 Rooks following you at a time. These Allies are displayed in Green in Eagle Vision and on the Mini-Map as
. You can press the interact button near a Rook to recruit them to follow you. Do this with any 5 Rooks and you will earn the trophy!
No Ticket
Kick fifty enemies off of trains.
You may get this trophy naturally as you engage in combat with enemies on top of trains. To kick an enemy off a train, bring them to near-death then press the attack button when the enemy is near the side of the train to perform the finisher. The best way to grind this trophy is to replay memories that involve combat with enemies on top of trains, such as the Whitechapel Gang War, Sequence 5, Memory 5, "End of the Line", or Duleep Singh Memory 6, "Off The Rails". Keep sending those fools flying off trains and eventually you will earn the trophy!
Needle in a Haystack
Kill five enemies from within the same haystack.
It's as simple as that. You can find haystacks pretty much anywhere in London, and you can lure 5 enemies to that haystack by either whistling or getting them to notice you and follow you to the haystack. You can kill an enemy from a haystack by pressing the attack button when they are highlighted in white while you are inside the hiding spot. You could try to replay memories where you can find a haystack to kill 5 enemies, such as the Maude Foster Bounty Hunt, if you have trouble finding a haystack in the first place. You should earn the trophy as a result!
Ordinary Criminal
Complete twenty Crowd Events.
To get this trophy, you can participate in and complete at least 20 crowd events all around London. Taking from Assassin's Creed Unity, these short events can happen anywhere, at any time, around the city. You will be asked to chase and tackle thieves, chase and kill criminals, protect and help civilians. Completing these tasks will grant you XP and cash rewards. Complete any 20 of these events and you shall earn the trophy as a result!
WHAT IS WRONG WITH YOU
Flip five vehicles by shooting their horses.
To get this trophy, you can engage in combat with enemies as you a driving a carriage to get them to chase you with speed. To flip a vehicle, make sure you have the revolver equipped and rotate the in-game camera so that the horse of the carriage chasing you is highlighted in yellow. Spam the Quick Shot button so the horse goes down and the carriage should flip as a result if you are successful. Do this with any 5 enemy carriages and you shall earn the trophy as a result. I hope you're really proud of yourself, zoosadist.
Look Out Below
Kill three enemies with a single stack of hanging barrels.
To get this trophy, you can use a throwing knife on a single stack of barrels hanging in the area over a group of enemies to kill them. You may or may not get this trophy naturally during Sequence 4, Memory 4, "Unnatural Selection", where a group of enemies are standing underneath a stack of hanging barrels right at the beginning of the memory. A third enemy will soon join this group, so bide your time and wait until he does so, then use the throwing knife at the hanging barrels to send them to their demise and earn the trophy as a result!
Queensbury Rules
Reach combo level 40.
To get this trophy, you can engage in combat with a group of enemies and press the attack button successively to perform combos. The combo level can increase for every attack you land on enemies, and can break if you get hit once or twice. You can counter incoming melee attacks when you see an enemy's health bar light up in yellow. You can also break defense of an enemy in a blocking or counter stance to make them vulnerable to melee attacks. You can keep landing successive attacks on enemies, counter and break defense when you need to, to eventually earn the trophy once you reach x40!
Opium Scourge
Affect at least four enemies simultaneously with the Hallucinogenic Dart.
To get this trophy, you can use your hallucinogenic darts after Sequence 4, Memory 3, "Cable News", where you will unlock the darts as an extra consumable from Alexander Graham Bell (Bless you, Bell). You can use the darts on fire pits with enemies surrounding it to affect all of them simultaneously. Since it is not likely you can find these enemies in free roam, your best bet is to replay a memory such as Sequence 5 Memory 1, "Friendly Competition", or Sequence 7 Memory 6, "Change of Plans", where you can find 4 enemies surrounding a fire pit at a certain point in the memory. Use your darts and make them go berserk all at once to earn the trophy!
Most Unsporting
Shoot fifty enemies before they shoot at you.
This trophy may come naturally as you perform counter shots on enemies when in combat. To do a counter shot, you can press the quick shot / dodge button to shoot enemies before they shoot using an equipped ranged weapon. The button can also show up during combat above Jacob or Evie's head when an enemy is about to shoot at you... they will either shoot back or dodge. Shoot back at at least 50 enemies and the trophy will eventually be earned!
Without a Grudge
Destroy 5000 destructibles with your carriage
This trophy can be tedious and can come naturally as you destroy objects around the city while driving a carriage. These destructibles are basically objects that you can see on sidewalks such as stands, poles, and merchant stands. You can usually find large merchant stands near the fast travel point in The Strand district. It can be tedious and you could go mad while running over destructibles with a carriage, but as you keep driving like a madman on the streets of London, you will eventually earn the trophy and be relieved as a result!
Can't calm the crowd
Kill an enemy as they are calming their panicked allies.
In Jack the Ripper, to get this trophy, you can target brutes in a group of enemies while they are frightened. Brute enemies are immute to fear and can calm down their frightened enemies nearby. You should target them as priority! The best way to do this is by finding a group of enemies with a brute, frighten them with your fear tools and wait for the brute to calm them down then quickly go for the kill to earn the trophy!
Put the fear into them
Cause a panicked enemy to kill another enemy.
In Jack the Ripper, to get this trophy, you can use your fear tools such as brutal takedown or fear bombs to frighten enemies enough and send them into a panicked state so that they may kill one of their own. You will know an enemy is panicked with a red head icon. You can more or less just spam fear bombs on the same group of enemies and put the fear into them until they pull the trigger on their friends, and give you the trophy as a result!
Are you scared, yet?
Scare 200 enemies.
In Jack the Ripper, you can get this trophy naturally as you complete total 100% sync and use Evie's new fear ability when facing numerous enemies. Evie can frighten her enemies using spikes, fear bombs and brutal takedowns. When frightened, all enemies nearby will run away and never return to combat (what a bunch of geeks). You can keep exploiting the fear of your enemies and eventually you will earn the trophy!
Master Assassin
A Spanner in the Works
A Simple Plan
A Modern Babylon
A Quick and Reliable Remedy
The Perils of Business
A Run on the Bank
All Is Fair in Politics
The Joys of Freedom
Shall We Dance?
Mentor
Flawless Conqueror
Thieftaker
Children's Aid Society
Unqualified Success
Street Sweeping
The War at Home
Bare-Knuckle Champion
A Quarter-Furlong at a Time
Treasure Hunter
Guardian Angel
Chimney Sweep
Cerevisaphile
Language of Flowers
Student of History
Godlike
A Life in Letters
Whirlwind of Death
Furious
You Wouldn't Steal a Policeman's Helmet
Blade in the Crowd
Blade from Above
A well-kept secret
Brutal 
SPEAK to the conductor
KILL the Vault Watcher 
