Assassin's Creed® Revelations
Ubisoft Entertainment
Original Release November 15, 2011
Release November 15, 2016
Blood
Language
Mild Sexual Themes
Violence
When a man has won all his battles and defeated his enemies; what is left for him to achieve? Ezio Auditore must leave his life behind in search of answers, In search of the truth. In Assassin’s Creed® Revelations, master assassin Ezio Auditore walks in the footsteps of the legendary mentor Altair, on a journey of discovery and revelation. It is a perilous path – one that will take Ezio to Constantinople, the heart of the Ottoman Empire, where a growing army of Templars threatens to destabilize the region.
Full 100% Synchronization Guide and Platinum Trophy Walkthrough for the Assassin's Creed® Revelations Video Game.
Playing the game in this order is merely just suggested; I do not force you to play in this order, but it is highly recommended.
This guide is compiled into chapters in accordance with pivotal moments in the storyline of Assassin's Creed® Revelations.
Spoiler Warning: Plot details, ending details, or both are in the text and images which follows
DNA
To complete 100% Full Synchronization with Assassin's Creed: Revelations, you have to complete all Main Story Sequences and all Secondary Memories. You can use the DNA Tracker in the pause menu to track how much progress you have completed towards 100% Synchronization. Please note that all Present Day Segments throughout the story is tracked through the achievements in this guide. It is recommended to complete secondary memories (especially the viewpoints!) as early as you can throughout Ezio's journey in Constantinople.
1459
Ezio Auditore
| Sequence | Setting | Memory | Full Synchronization Optional Objectives | ||||||
|---|---|---|---|---|---|---|---|---|---|
| 1 | A Sort of Homecoming | Masyaf, March 1511 | 1 | The Hangman | |||||
| 2 | A Narrow Escape | Kill a Byzantine Templar with a counter kill. | | ||||||
| 3 | | A Journal of Some Kind | Do not fail a single tail. | | |||||
| 4 | A Hard Ride | ||||||||
| 5 | The Wounded Eagle | Kill at least 5 guards from a haystack. | | Best Served Cold | |||||
| 2 | The Crossroads of the World | Constantinople, May 1511 | 1 | A Warm Welcome | Do not wander far from Yusuf. | | |||
| 2 | | Upgrade and Explore | |||||||
| 3 | | The Hookblade | Perform every hookblade move successfully at least once. | | |||||
| 4 | | The View From Galata | Climb the tower in under 60 seconds. | | |||||
| 5 | Advanced Tactics | Perform a zipline assassination. | | ||||||
| 6 | On The Defense | ||||||||
| 7 | | On The Attack | Do not create any conflict in the Imperial North District. | | Istanbul and Constantinople | ||||
| 3 | Lost and Found | 1 | | The Prisoner | Pickpocket the guard to retrieve the key. | | |||
| 2 | | The Sentinel, Part 1 | Use your Assassin Signal at least 1 time. | | |||||
| 3 | Guild Contracts | ||||||||
| 4 | | Bomb Crafting | |||||||
| 5 | | A Familiar Face | |||||||
| 6 | The Yerebatan Cistern | Do not be detected. | | ||||||
| 7 | Quid Pro Quo | ||||||||
| Masyaf, 1189, Altair at 24 | 8 | | The Mentor's Keeper | Save all citizens under attack. | | ||||
| Constantinople | 9 | | Curse of the Romani | Poison all of your targets while blending with the Romanies. | | ||||
| 10 | | The Sentinel, Part 2 | Do not be detected while you search for the prisoners. | | My Protégé | ||||
Seal the Deal | |||||||||
| 4 | The Uncivil War | 1 | | The Prince's Banquet | Beat Yusuf to Topkapi Palace | | |||
| 2 | | An Uneasy Meeting | Do not be detected | | |||||
| 3 | | The Fourth Part of the World | Get in and out of the port without being detected. | | |||||
| 4 | | Signs and Symbols, Part I | |||||||
| 5 | | Galata Tower | Complete the level within 6 minutes. | | |||||
| Masyaf, 1189 | 6 | | The Mentor's Wake | Do not lose more than 3 synchronization points. | | The Prince | |||
| 5 | Heir to the Empire | Constantinople | 1 | | The Janissaries | Distract 2 guards with bombs. | | ||
| 2 | | The Arsenal Gates | Make sure 40 or more rioters survive. | | |||||
| 3 | Arsenal Infiltration | Perform an Air Assassination from a zipline. | | ||||||
| 4 | | Portrait of a Lady | Steal the painting without the merchant spotting you. | | |||||
| 5 | | Signs and Symbols, Part II | |||||||
| 6 | | The Forum of the Ox | Do not take any damage. | | |||||
| Masyaf, 1288, Altair at 63 | 7 | | A New Regime | The Plot Thickens | |||||
| 6 | Fortune's Disfavor | Constantinople | 1 | | Into the Shadows | Assassinate a target from a hiding spot. | | ||
| 2 | Honor, Lost and Won | Perform an air assassination on Tarik. | | ||||||
| 3 | | Bearer of Mixed Tidings | Do not kill anyone. | | |||||
| 4 | | A Little Errand | |||||||
| 5 | | Signs and Symbols, Part III | |||||||
| 6 | | The Maiden's Tower | Obtain the Masyaf Key without falling into the water. | | |||||
| Masyaf, 1247, Altair at 82 | 7 | | The Mentor's Return | Do not kill anyone except Abbas and his Captains. | | ||||
| Constantinople | 8 | | Setting Sail | Do not kill anyone with blades. | | Successes and Failures | |||
| 7 | Underworld | Cappadocia, March 1512 | 1 | The Hidden City | Do not get detected. | | |||
| 2 | | The Spy Who Shunned Me | Do not kill anyone. | | |||||
| 3 | | The Renegade | Do not let Janos lose more than half his health | | |||||
| 4 | | Decommissioned | Do not take any damage. | | |||||
| 5 | Last of the Palaiologi | Do not take any damage. | | ||||||
| 6 | Escape | Do not lose more than half your health. | | ||||||
| Masyaf, 1257, Altair at 92 | 7 | Passing the Torch | Old Boss, New Boss | ||||||
| 8 | The End of an Era | Constantinople | 1 | | Discovery | If attacked, kill 5 Guards in close combat without getting hit. | | ||
| 2 | | The Exchange | Rescue Sofia before she loses 50% health | | |||||
| 3 | End of the Road | Kill 20 guards. | | Priorities | |||||
| 9 | Revelations | Masyaf, 1514 | 1 | A Homecoming | |||||
| 2 | Lost Legacy | ||||||||
| 3 | The Message | Revelations | |||||||
Fond Memories |
Secondary Memories
| Secondary Memory | Memory | Progress | Full Synchronization Optional Objectives | |||
|---|---|---|---|---|---|---|
| Secret Locations | | Hagia Sophia's Secret | Complete the level within 6 minutes. | | Holy Wisdom | |
| | The Impaler's Tomb | Complete the level within 7 minutes. | | |||
| Recruit Assassins | | The Brawler | ||||
| | The Pupil | |||||
| | The Avenger | |||||
| | The Acrobat | |||||
| | The Beggars | |||||
| | The Pickpocket | |||||
| Master Assassin Missions | | The Deacon, Part 1 | Locate the Church Official on your first try. | | ||
| | The Deacon, Part 2 | Kill your target with the hidden blade. | | |||
| | The Trickster, Part 1 | Do not let any Romanies die. | | |||
| | The Trickster, Part 2 | Kill The Trickster with poison. | | |||
| | The Champion, Part 1 | Stay on the rooftops for the duration of the tail. | | |||
| | The Champion, Part 2 | Do not let the Herald lose any health. | | |||
| | The Guardian, Part 1 | Do not get into open conflict during the infiltration. | | |||
| | The Guardian, Part 2 | Do not get detected before the meeting. | | |||
| | The Vizier, Part 1 | Win the race against your Apprentice. | | |||
| | The Vizier, Part 2 | Reach your Apprentice in less than 1 minute. Do not get into open conflict. | | |||
| | The Thespian, Part 1 | Do not let your Apprentice get hurt. | | |||
| | The Thespian, Part 2 | Kill the Thespian before your Apprentice does. | | |||
| Faction HQ Missions | | Unfortunate Son | Free the captured Mercenaries without being detected. | | ||
| | Loose Lips | Using a Thief group, lure the benefactor from his security zone before killing him | | |||
| Book Quests | | The Polo Symbols: Hippodrome | ||||
| | Polo Symbols: Galata | |||||
| | The Polo Symbols: Arsenal | |||||
| | The Polo Symbols: Forum of the Ox | |||||
| | Polo Symbols: Aqueduct | |||||
| | Polo Symbols: Church I | |||||
| | Polo Symbols: Church II | |||||
| Piri Reis Missions | | Piri Reis: Thunder | Do not kill anyone. | | ||
| | Piri Reis: Smoke Screen | Do not kill anybody. | | |||
| | Piri Reis: Cherry | Create at least 2 conflicts between factions with different guards each time. | | |||
| | Piri Reis: Datura | Do not use any ranged or melee weapons to kill the target. | | |||
| | Piri Reis: Caltrops | Do not swim. | | |||
| | Piri Reis: Smoke Decoy | Do not kill anyone except your targets. | | |||
| | Piri Reis: Sticky Situations | Do not be detected. | | |||
| | Piri Reis: Tripwire | Kill only the corrupted dignitary. | | Pyromaniac | ||
| Challenges | Assassins Guild | 7/7 | The Mentor | |||
A Friend Indeed | ||||||
| Mercenaries Guild | 10/10 | |||||
| Romanies Guild | 10/10 | |||||
| Thieves Guild | 10/10 | |||||
| Bombs | 10/10 | |||||
| Additional Memories | | Viewpoints | 22/22 | |||
| | Animus Data Fragments | 100/100 | Capped | |||
| | Ishak Pasha's Memoir Pages | 10/10 | Worth A Thousand Words | |||
| | Treasures: Constantinople | 106/106 | ||||
| | Treasures: Hidden Locations | 15/15 |
Constantinople
In addition to 100% Full Synchronization, you can fully rebuild and renovate Constantinople 100% by rebuilding shops, completing renovations and investing in landmarks.
You cannot upgrade a shop, complete a renovation or invest in a landmark that is under Templar Influence. To remove a building from Templar influence, you will have to ignite the Templar Den in the district
that is under Templar Influence. After then, you will be able to rebuild shops, renovations, and landmarks. To ignite a Templar Den, you have to first kill the Templar Captain
of a district and then climb and ignite the tower. Some captains may be hard to kill, and others will make a run for it as soon as they see you. It is important to ignite all Templar Dens as early as possible so it is easier to 100% rebuild and renovate Constantinople. To rebuild a shop, renovation or landmark, you have to physically go to the property and interact with the For Sale sign. Also note that rebuilding anything increases your notoriety for some odd reason, so be careful...
When you rebuild a shop, complete a renovation, or invest in a landmark, you will cause the value of Constantinople and its income to increase. Constantinople's income will generate for every 20 minutes that you play Assassin's Creed Revelations, and your income will be stored in any Bank around Constantinople (which makes it important to rebuild all Banks, so you can increase your Vault Capacity to a max of 120,000 florins), so make sure to collect it regularly. You can also speak to a Banker to consult Constantinople's record book and track your progress towards 100% completion of Constantinople.
| VAULT INCOME / 20 min | ||
|---|---|---|
| Galata Den | 1850 Akçe | |
| Imperial North Den | 5550 Akçe | |
| Bayezid North Den | 4850 Akçe | |
| Constantine North Den | 4750 Akçe | |
| Constantine South Den | 2850 Akçe | |
| Bayezid South Den | 4700 Akçe | |
| Imperial South Den | 4200 Akçe | |
| Other | 1950 Akçe | |
| TOTAL INCOME / 20 min | 30700 Akçe |
| VAULT INCOME / 20 min | |||
|---|---|---|---|
| | Blacksmith | 15/15 | 4125 Akçe |
| | Doctor | 14/14 | 3500 Akçe |
| | Tailor | 15/15 | 3750 Akçe |
| | Book Shop | 15/15 | 4125 Akçe |
| | Bank | 14/14 | 4200 Akçe |
| TOTAL INCOME / 20 min | 19700 Akçe |
| VAULT INCOME / 20 min | |||
|---|---|---|---|
| | Romani Building | 3 | 450 Akçe |
| | Thief Building | 2 | 300 Akçe |
| | Mercenary Building | 2 | 300 Akçe |
| TOTAL INCOME / 20 min | 1050 Akçe |
| VAULT INCOME / 20 min | |
|---|---|
| Gul Mosque | 600 Akçe |
| Myrelaion Church | 600 Akçe |
| Hagia Eirene | 600 Akçe |
| Hagia Sophia | 1100 Akçe |
| Hippodrome | 900 Akçe |
| Grand Bazaar | 800 Akçe |
| Galata Tower | 350 Akçe |
| Columb of Marcian | 350 Akçe |
| Valens Aqueduct | 1100 Akçe |
| Forum of Constantine | 450 Akçe |
| Forum of the Ox | 450 Akçe |
| Fatih Mosque | 450 Akçe |
| Zeyrek Mosque | 600 Akçe |
| Little Hagia Sophia | 800 Akçe |
| Bayezid Mosque | 800 Akçe |
| TOTAL INCOME / 20 min | 9950 Akçe |
The Lost Archive
The Lost Archive is a DLC you can access from Assassin's Creed Revelation Main Menu. These memories are similar to Desmond's Sequences on Animus Island, but instead it follows Subject 16's memories on the Animus Project. To complete 100% Full Synchronization with The Lost Archives DLC of Assassin's Creed: Revelations, you have to complete all Main Memories. You can use the DNA Tracker in the pause menu to track how much progress you have completed towards 100% Synchronization.
DNA
| Memory | Full Synchronization Optional Objectives | |||
|---|---|---|---|---|
| 1 | The End is Only the Beginning | 1/1 Decipher Fragments Acquired | | |
| 2 | The Order | 4/4 Decipher Fragments Acquired | | Part of the Creed |
| 3 | Abstergo | 3/3 Decipher Fragments Acquired 2/2 Letters Found | | Jump they say |
| 4 | The Mole | 4/4 Decipher Fragments Acquired 1/1 Letters Found | | Enter the Animus |
| 5 | Bleeding Effect | 1/1 Letters Found | | Meet your Maker |
| 6 | The Truth | 4/4 Decipher Fragments Acquired | | |
| 7 | The End of the Line | 4/4 Decipher Fragments Acquired 1/1 Letters Found | | Find all Pieces |
The Loop |
Achievements and Trophies
The following achievements and trophies can be achieved during one or multiple playthroughs of the game, or in free roam after Story Completion. These are discussed in a separate section as these are may or may not naturally happen during first playthrough of the game. Trophies and Achievements can also be obtained during free roam or after completion of the main game.
The Early Years
Complete Desmond Sequence 1.
The Reluctant Assassin
Complete Desmond Sequence 2.
Escape To New York
Complete Desmond Sequence 3.
The Rotten Apple
Complete Desmond Sequence 4.
Are You Desmond Miles?
Complete Desmond Sequence 5.
To earn these trophies, you can start Desmond Sequences on Animus Island at any point during the storyline or free roam by accessing "Animus Island" via the DNA Pause Menu. When playing as Desmond on Animus Island, you can find a set of pillars straight across from the Cave Entrance. You can enter these pillars for a certain amount of Animus Data Fragments, which will glow when you can access it. You would need 30 fragments in total to access all Desmond Sequences, and will earn a trophy for each sequence completed. Completing all Desmond Sequences will reward you with a Desmond Outfit for when you are playing as Ezio.
Armchair General
Control all cities (except Rhodes) simultaneously in the Mediterranean Defense game.
To earn this trophy, you can complete the Mediterranean Defense Game by sending your Assassins on contracts all around the world via any pigeon coop around Constantinople or in any Assassin Den. To control a city, your Assassins must successfuly complete a "Reclaim the City" contract in any city throughout the world. Because these contracts are difficult in level, two Master Assassins should be enough to successfully reclaim a city, so by leveling your Assassins to the max level and rank, it should be easy enough to reclaim a city. Reclaim all cities by sending your assassins on these contracts to earn the trophy.
Iron Curtain
Perform a perfect den defense without using the cannon.
To earn this trophy, you can complete Den Defenses when any Assassin Den falls into Templar Influence if you have maximum notoriety, or you could simply just replay Sequence 2, Memory 6, "On The Defense". To perform a perfect Den Defense, you have to make sure that the Den itself does not take any damage. A good way to do this is by focusing your defenses on the beginning of the street where the enemies start coming from. As long as you are able to complete the Den Defense without having to use the cannon, you will earn the trophy.
Spider Assassin
Climb Hagia Sofia, from the ground to the pinnacle, in under 25 seconds.
It is as simple as that. You can climb the Hagia Sophia at its landmark and try to use the hookblade as much as possible and you should be able to reach the pinnacle in 20 seconds or so to earn the trophy.
Tax Evasion
Get your money back from a Templar tax collector.
To earn this trophy, you can find any templar tax collector roaming around the city with a red bag icon (similar to borgia couriers in AC Brotherhood). As they show up, you can chase and tackle one to earn the trophy.
Lightning Strikes
Kill 5 guards in 5 seconds using only your hidden blades.
To earn this trophy, make sure you are in combat with at least 5 guards. With your hidden blades equipped, use a distractive bomb such a smoke bomb to blind them then use your hidden blades to assassinate while their vision is blinded (double assassinations could make it quicker to do in less than 5 seconds!).
Overkiller
Assassinate 50 guards with the hidden blade.
This trophy can be naturally earned as you play the game and assassinate enemies with your hidden blades. Just keep assassinating enemies while playing memories and in free roam until you earn the trophy.
Show-Off
Parachute onto a zipline.
To earn this trophy, you can find any zipline throughout the city. Once you have found one, climb the building with the zipline attached to it to give some distance between Ezio and the zipline, then jump above the zipline and open the parachute. Once the zipline is underneath you, drop the parachute then hold the interact button to attach to the zipline to earn the trophy.
Sage
Collect all available books.
To earn this trophy, you need to first make sure that you have completed the main storyline and all the book quests as well. You can buy all remaining books there is left at any bookshop to collect all available books and earn the trophy.
Fast Fingers
Loot 50 dead guards with thief looting.
To earn this trophy, you need to first complete the Thieves Guild Challenges Set 2 so you can unlock the Thief Faction ability, which is the ability for thieves to steal from dead bodies. After you have unlocked the ability, hire any thief group you can find and kill guards around you so they could loot them. Keep going until you earn the trophy.
Mosh Pit
Have 10 guards poisoned at the same time.
To earn this trophy, make sure you are in combat with at least 10 guards. An easy way to poison a large group of enemies is with a Datura Bomb which releases a poisonous cloud, so you can easily throw a Datura Bomb at 10 guards or more to earn the trophy. Another easy way to do this is by using a cherry bomb to attract small groups altogether, then using the datura bomb on the group of guards as a whole.
Mouse Trap
Kill 5 guards with a scaffold after they have been stunned by caltrops.
To earn this trophy, first make sure you have caltrop bombs in your inventory. Find a scaffold anywhere in the city, and once you have found one, alert a few guards or use a cherry bomb to get them to come near the scaffold (you do not have to do 5 in a row, it just needs to be 5 in total for the trophy). Once they are near, throw a caltrop bomb next to the scaffold and let the guards approach it then pull the scaffold by running towards it and pressing the dodge button to kill them and earn the trophy.
Craft Maniac
Craft 30 bombs.
It is as simple as that. You can craft bombs at any white bomb icon you find in Constantinople or in any Assassin Den. Just keep crafting more and more different types of bombs using the ingredients to eventually craft 30 in total to earn the trophy.
Almost flying
Parachute directly from the top of the Galata Tower to the golden horn.
It is as simple as that. With parachutes in your inventory, climb all the way to the top of the Galata Tower landmark then once you are at the top, face towards the water (the ocean between Galata district and the rest of the map) and jump towards it, then open a parachute and reach the water as you fly towards it (and eventually fall in the water automatically once you touch the water) to earn the trophy.
Silent but deadly
Kill three guards simultaneously with only throwing knives.
It is as simple as that. With throwing knives equipped in your inventory, make sure you are in combat with at least three weak guards then with the throwing knives equipped, hold the attack button and release (or the triangle button with controllers) to kill 3 at the same time for the trophy.
I can see you
Kill 5 guards while under the cover of a smoke screen bomb.
It is as simple as that. Make sure you are in combat with at least 5 guards, then equip and throw a smoke screen bomb to blind their vision (you can craft with a long radius powder to have a bigger window of opportunity), and quickly do a kill streak on the guards in the smoke to earn the trophy.
Monster's Dance
Have a guard incapacitate 3 civilians while he's poisoned.
It is as simple as that. Find a guard to poison in the middle of an area with a lot of NPC's (you can have a bigger window of opportunity in an area crowded with NPC's) then poison him either with your blade or a dart then watch him commit genocide for the trophy!
Bully
Find and beat up Duccio.
To earn this trophy, you can find Duccio in the Constantine North District drunk and roaming around in a small courtyard (he will show up as a target on the mini-map once you are close enough). Once you see him, equip your fists and give him a good beatdown to avenge your sister again and earn the trophy!
Breaking the Loop
Break the loop, escape the cycle (The Lost Archive).
To earn this trophy, make sure you have all 20 decipher fragments acquired throughout all memories of The Lost Archive. With all fragments acquired, reach the end of the game to find a message appearing as "Locate the Backdoor". After reading the message, replay Memory 5, "Bleeding Effect" until you reach the end of the memory, where you will find a new bridge that you can cross to reach the door you couldn't access before the first time around. Access this door to disrupt the loop and end The Lost Archive to earn this secret ending and trophy!
Save yourself
Land on a block after falling more than 25 meters (The Lost Archive).
This trophy can be naturally earned as you play the game and jump down through long tunnels where you have to descend or ascend. As you descend through any tunnel you come across in any memory, you can jump all the way down then place a block beneath to save yourself and earn the trophy!
Impress Warren Vidic
Complete the Animus testing sequence without failing (The Lost Archive).
To earn this trophy, you have to complete the animus testing sequence during Memory 4, "The Mole", without failing or dying. The Animus testing sequence starts after you reach the button that raises the big black cube up and the screen turns white. From this starting point, make it all the way across the long tunnel while avoiding the lasers and stay alive to earn the trophy! If you die or fail, you will have to restart the memory. You can see the Video Walkthrough under the memory to see the exact path to take on how it is done.
Cross Styx without dying
Make it across the river Styx without failing (The Lost Archive).
To earn this trophy, you have to cross the River Styx during Memory 7, "The End of the Line", without failing or dying. The sequence starts after you reach the death statue. From this starting point, make it all the way across the river while trying to be very careful and avoiding the lasers and stay alive to earn the trophy! If you die or fail, you will have to restart the memory. You can see the Video Walkthrough under the memory to see the exact path to take on how it is done.
The Conqueror
Best Served Cold
Istanbul and Constantinople
My Protégé
Seal the Deal
The Prince
The Plot Thickens
Successes and Failures
Old Boss, New Boss
Priorities
Revelations
Fond Memories
Holy Wisdom
Pyromaniac
The Mentor
A Friend Indeed
Capped
Worth A Thousand Words
Part of the Creed
Jump they say
Enter the Animus
Meet your Maker
Find all Pieces
The Loop